Microsoft hits profit target for Xbox 360 business

Microsoft’s video game and entertainment business was profitable for the first time in its history for the fiscal year ended June 30, the company said today.

The Entertainment & Devices Division reported an operating profit of $426 million for the fiscal year, compared to a loss of $1.9 billion a year earlier. The year ago results included a $1.1 billion write-off for the cost of replacing defective Xbox 360 consoles.

The company said it sold 1.3 million consoles during the fourth fiscal quarter ended June 30, bringing its total sold to date to 20 million units. The Xbox Live online game service has more than 12 million subscribers now — both free and paid — and Microsoft and its partners are selling 7.7 games for each console sold. Research and development costs were up $141 million, reflecting higher headcount costs.

The business includes PC games, Xbox 360, the Zune handheld music player, Microsoft Surface, and Windows Mobile software for cell phones. The division has never been profitable since its inauguration.

But not everything was good news. The division lost $188 million in the fourth fiscal quarter, compared to a profit in the previous third fiscal quarter of $89 million. Typically, the summer season is slow for video game sales. Microsoft still faces stiff competition from both Sony and Nintendo.

Sales for EDD in the fiscal year were $8.1 billion, up 34 percent from $6 billion a year ago.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.