Nvidia Omniverse Avatar Cloud Engine.

Nvidia Omniverse ACE enables fast deployment of metaverse avatars

Nvidia launched its Avatar Cloud Engine to enable easier and faster deployment of interactive avatars for its Omniverse and metaverse applications.

The Omniverse ACE platform, unveiled at the GTC keynote event, enables developers to create AI-powered avatars responding to natural speech and making intelligent recommendations

As part of the keynote, Nvidia showed off Violet, an AI-powered customer service assistant ready to take your order. Nvidia ACE makes it easier to deploy engaging avatars on any crowd. It should be able to understand and communicate with people, and ACE has the building blocks to bring them to life. It uses services like “audio to face” to do things like lip-syncing.

“Emerging metaverse applications like avatars will do computer vision, speech AI, language understanding, and computer graphics in real time and at cloud scale,” said Jensen Huang, CEO of Nvidia, in the GTC 2022 keynote event. “Nothing like this has ever been done before.”

Maxine

Nvidia Maxine

Nvidia also showed off Maxine, the latest demo of real-time audio and video communications. Whether for a video conference, a call made to a customer service center, or a live stream, Maxine enables clear communications to enhance virtual interactions.

NVIDIA Maxine is a suite of GPU-accelerated AI software development toolkits (SDKs) and cloud-native microservices for deploying optimized and accelerated AI features that enhance audio, video and augmented-reality (AR) effects in real time.

Meanwhile, Violet is a cloud-based avatar that represents the latest evolution in avatar development through the Omniverse ACE tech, a suite of cloud-native AI microservices that make it easier to build and deploy intelligent virtual assistants and digital humans at scale.

Avatars are virtual characters that will represent us in the metaverse, the universe of virtual worlds as envision in novels such as Snow Crash and Ready Player One.

Jensen Huang’s GTC 2022 keynote.

To animate interactive avatars like Violet, developers need to ensure the 3D character can see, hear, understand and communicate with people. But bringing these avatars to life can be challenging, as traditional methods typically require expensive equipment, specific expertise and time-consuming workflows.

The Violet demo showcases how Omniverse ACE eases avatar development, delivering all the AI building blocks necessary to create, customize and deploy interactive avatars. Whether taking restaurant orders or answering questions about the universe, these AI assistants are easily customizable for virtually any industry, and can help organizations enhance existing workflows and unlock new business opportunities.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.