Josef Fares has an interesting take on how to make a successful game. The film director turned game designer has several games under his belt. Each of the three is either a critical or financial success. Each based around a relatively unexplored mechanic or narrative concept.
For Fares, a game doesn’t need to be fun to be a success. It certainly doesn’t hurt, but a game with a unique interactivity, even one that isn’t traditionally fun to play, can be truly successful.
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