Roblox avatar lineup.

Roblox files papers with SEC for public offering

User-generated game platform Roblox confirmed a recent report that it has filed papers today to go public on the U.S. stock market. CNBC previously reported that the company could go public early next year at an $8 billion valuation.

Roblox said it filed a confidential draft registration statement with the U.S. Securities and Exchange Commission for a public offering of common stock. The price and share count have not yet been officially determined.

The company most recently raised $150 million in venture funding from Andreessen Horowitz in a deal announced in February. Its valuation at that time was $4 billion.

The game industry is one of the few economic sectors that is doing well during the pandemic. Game engine maker Unity raised $1.3 billion at a $13.6 billion valuation in an IPO on September 18, even though it is losing money. Unity’s shares are up more than 60% since trading began.

Skillz, which turns games into skill-based cash reward competitions, is planning to go public at a $3.5 billion valuation through a special public acquisition company (SPAC).

Earlier, Roblox declined to comment on the CNBC report. But one source we contacted confirmed they believed the report is accurate.

Roblox is reportedly weighing whether to go through a traditional IPO or a direct listing, CNBC said. In a direct listing, no new shares are sold, and underwriting banks do not weigh in on the pricing, unlike in an IPO. A lot of this depends on the health of the stock market, which has been volatile this year.

CEO Dave Baszucki founded Roblox in 2004, enabling just about anyone to make Lego-like characters and build rudimentary games. The company has continuously beefed up that capability, and it has grown to more than 115 million monthly active users who play 1.5 billion hours of games per month. Roblox shares revenues with its game creators, enabling high school students and young adults to become millionaires if they have hit games.

Baszucki is a big fan of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. At our GamesBeat Summit event in April, Roblox’s Matt Curtis talked about the tools the company is building in order to make its version of the metaverse happen.

It’s the same goal that Epic Games, maker of Fortnite, is reportedly chasing after as well, as are numerous other companies. But Roblox is doing just fine as a platform for user-generated content. Many of its top-10 games are getting billions of plays.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.