A rendition of bloody Ellie by Danielle Takahashi

Why the story of The Last of Us Part II is maddening and fulfilling (spoilers)

The Last of Us Part II has sold more than 4 million copies. The original moved over 17 million copies, generating more than $1 billion at retail. It’s rare to find a work of art that is such a big commercial success, and I thought it was worth examining what made the story so moving. The action is intense, grueling, and raw. And the tale matches the action’s intensity.

It was eerie playing a game about a post-pandemic zombie apocalypse during a pandemic, with emergency vehicle sirens going off in the background in real life. One solace was that I played this one together with my middle daughter, Danielle Takahashi, who was too young for such a serious game when the first one debuted in 2013. We put together this video, which she edited. Since the game is such a raw experience, I think it helps to talk about it after you play it, and we hope this story helps you understand it better.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.