Why original creator Volker Wertich has returned to make The Settlers

Ubisoft has rebooted The Settlers, a 26-year-old franchise that simulates living in a medieval fantasy world. And the man leading the creation is Volker Wertich, who created the original version of The Settlers in 1991.

The PC game will debut in 2020, and Ubisoft and its Düsseldorf studio are showing it off this week at Gamescom 2019, the big fan event in Cologne, Germany. The game is available now for pre-order on Uplay PC via Ubisoft Store and the Epic Games Store. The game will be available on Ubisoft’s upcoming subscription service, Uplay+.

For Wertich, after starting the initial game and a couple of its sequels, he had a big break. From 2000 onward, he had a 16-year gap on making games based on The Settlers. But then he had a conversation with Ubisoft’s German studio.

The Settlers
The Settlers is coming in 2020.

“Immediately after discussing this for a few days, we already had a rough imagination of how the game could look like,” Wertich said. “And that’s what we started doing. We want to bring this back to life with a really new and compelling version, where we combine it with new features that we did not have before.”

Wertich is adding some new touches to the game such as the Glory winning strategy, where you can offer up a hero to battle another civilization’s hero to a combat match. The winner can take whatever is up for grabs, like territory.

In an interview with GamesBeat, Wertich said that the latest The Settlers brings back the best, modernized elements from previous The Settlers titles, combining them with brand new features and gameplay systems.

The Settlers can be played both in player-versus-environment and player-versus-player modes in multiplayer. It also has a single-player campaign and skirmish mode. Powered by the Snowdrop engine, the game will use the new procedural map generation technology of landscapes and missions, bringing to players an authentic sense of discovery, exploration, and uniqueness.

The Settlers
The Settlers

Among the features in the upcoming installment, The Settlers will offer alternative methods of victory, including:

  • The Combat strategy: Players would control full armies of different units, taking on and defeating enemy armies to take over or defend their territory. Special units such as army leaders can have a positive effect on their troops.
  • The Glory strategy: As mentioned above, players would select a hero character who will fight in the arena against the enemy. Once a player initiates a battle, spectators representing both sides will gather at the arena to watch the battle. Winning a fight can lead to dissatisfaction among the defeated party. This however can lead to revolts, allowing the player to take over the enemy territory.
  • The Faith strategy: the third winning strategy will allow players to inspire Faith amongst Settlers and will be detailed at a later date.

As to why he returned to it, Wertich said, “It was the most crucial game I did in my career. So it was a breakthrough. Working on it again, that’s really super exciting for me. So to bring it back to the new times, and then create a great new game out of it.”

The Settlers had a hallmark of delivering “what you see is what you get,” Wertich said. It visualized everything you could do in the game in detail. It was a deep simulation, he said, and that helped set it apart and make it successful for so many years.

The Settlers
The Settlers

“There is an aquarium effect, as it’s very nice to look at this world and to just view it,” he said. “One of the best ways to really understand the game is just by observing it. People can really understand the mechanics of the economy.”

You have to pay attention to details like ordering goods so that the deliveries arrive in a timely way so that more goods can be manufactured. The upcoming game will simulate a full economy.

Wertich said that you can win the game through combat, building a big army and attacking others. But you can also train a hero, build a large arena, and then challenge an opponent to a fight. Wertich has been working with Ubisoft for three years now.

“It’s an excellent partnership,” he said. “It’s kind of exciting to see something come back from from the past.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.