Wayfair app uses augmented reality.

Unity makes it easier to insert augmented reality into native mobile apps

Unity Technologies has launched an update that makes it easier to insert augmented reality features into native mobile apps and games.

The update for Unity 2019.3 comes after Unity announced its AR Foundation tool that enables game developers to quickly create AR software that can run on both Android and iOS devices.

Unity 2019.3 has added support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so developers can easily insert AR and other Unity features.

“We know there are times when developers using native platform technologies (like Android/Java and iOS/Objective C) want to include features powered by Unity in their apps and games,” said J.C. Cimetiere, senior technical product manager for mobile platforms, in a blog post. “Starting with Unity 2019.3.a2, you can integrate the Unity runtime components and your content into a native platform project so you can use Unity as a library.”

This means that developers can now insert features powered by Unity, such as augmented reality (AR), 3D/2D real-time rendering, 2D mini-games and more, directly into native mobile apps.

How it works: Changes to project structure

The Unity runtime library exposes controls to manage when and how to load/activate/unload within the native application.

The mobile app build process overall is still the same. Unity creates the iOS Xcode and Android Gradle projects.

However, to enable this feature, Unity changed the structure of the generated iOS Xcode and Android Gradle projects. You can find out more in this forum post or on Unity’s solutions page.

The announcement is the first since a former Unity human relations executive accused John Riccitiello, CEO of Unity, of sexual harassment last week.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.