Omniverse VR

Virtuix debuts VR Arena at Dave & Buster’s in Austin, Texas

Virtuix announced that its Omniverse VR Arena has debuted as an esports attraction inside the Dave & Buster’s in Austin, Texas. The Omniverse VR Arena is the latest version of Virtuix’s Omni treadmill, which lets you run around in VR with 360 degrees of freedom, making possible full-body competitive VR.

The arena can support up to four players competing with each other to get the top spot on a leaderboard. Players will be able to choose from among four games at the venue, which will host the experience for a limited time.

Omniverse VR

“We are thrilled to bring VR Arena to Dave & Buster’s,” said Jan Goetgeluk, the founder and CEO of Virtuix, in a statement. “We believe this exciting and active gaming experience will fit well with the venue’s audience.”

By incorporating the Omni, Virtuix’s proprietary treadmill that enables movement in 360 degrees, VR Arena adds to the typical VR experience that you would otherwise have in a home. The arena will stand alongside Dave & Buster’s other VR attractions.

The Omni experience lets players walk and run within virtual worlds while remaining stationary, unlocking the promise of free-roam VR in a compact form-factor. Players can move around vast environments, battling their friends or cooperating to eliminate enemies that include terrifying zombies and evil robots.

Omniverse VR
Omniverse VR

In VR Arena, groups of four players enjoy an experience that lasts up to 20 minutes. A queuing system notifies guests by text message when it’s their turn to play, allowing them to sample other Dave & Buster’s attractions in the meantime. When the game finishes, players can share a video of their VR ARENA experience on social media.

Virtuix was founded in April 2013, and it has shipped more than 3,000 Omni systems to date to more than 500 commercial entertainment venues.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.