Detroit: Become Human starts with Connor the police negotiator.

Quantic Dream hires exec to round up third-party developers

Quantic Dream has hired game veteran Sebastien Motte to help run third-party development relations as the company expands beyond PlayStation.

Paris-based Quantic Dream — maker of Heavy Rain, Beyond: Two Souls, and Detroit: Become Human — recently received a minority investment from China’s NetEase and announced it would expand beyond Sony’s PlayStation business. Now it plans to publish games from third-party developers.

“Quantic Dream has been an independent, triple-A developer for the past 22 years,” Motte said. “With the NetEase investment, we are fully independent again. We are able to self-fund future development on multiple projects. And more importantly, with better digital distribution channels, there is an opportunity to become more independent and self publish.”

Quantic Dream’s Sebastien Motte

Motte has been involved in the game and tech business for decades. Most recently, he served as a business development and strategy consultant at Mintonic.

Before that, he served in business development at Unity and was CEO of mixed reality design studio Loook. He also served in business development and other roles for 16 years at Microsoft’s game studios.

Motte will report to Guillaume de Fondaumière and David Cage, co-CEOs of Quantic Dream.

For 12 years, Quantic Dream made original titles for Sony’s PlayStation consoles. But Quantic Dream recently announced that Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, exclusively on the Epic Games Store. All three titles are now available for pre-order.

Jodie, voiced by Ellen Page, is the star character of Beyond: Two Souls

“By being able to self-publish our titles moving forward, we have put together an expert publishing team from different companies,” Motte said. “That is why I am in the picture. We also would like to offer our services to other independent studios that have strong backing and would like to have a strong direct-to-consumer relationship.”

He added, “There is more room for independent developers to find their connections directly with players through digital distribution platforms. With the emergence of cloud gaming platforms, there will be more ability for developers and publishers to own their own destinies and manage their relationships with gamers. It’s exciting times.”

Motte said the company might publish one or two additional titles per year from third parties. He said the company’s strength is in interactive narration and it will look for games that align with its creative sensibility, or unique original games with high production quality, passion, and emotion.

Quantic Dream has highly sophisticated motion-capture facilities in France and character development is one of its big skills.

“We like meaningful games that are unique and original,” he said.

He said the company will focus on North American and European markets, but it will seek creativity out anywhere. Motte will remain based in Seattle.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.