Battlefield V

Battlefield V feels so good, but I’m playing it wrong

The Battlefield V closed alpha test went live yesterday, and this is giving a number of fans their first chance to try the World War II shooter. This has moved the conversation away from crying about women and character customization to the mechanics of the shooting, the movement, and the various systems. And the consensus from those fans is the same one I came away from E3 with: Battlefield V has some of the best gunplay and character physics in the history of the series.

Developer DICE is continuing to make improvements to the shooter because it seems slightly faster in this alpha. So running around, jumping over obstacles, and firing weapons all feel wonderful in Battlefield V. I especially like how easy it is to understand why your shots are missing. Bullets are bright and easily visible as they leave your weapon, which helped me see that I was firing over enemy heads when I aimed at them from the high ground. When I started aiming closer to center mass, I started getting a lot more kills from that position.

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