China's game revenues will pass $42 billion by 2022.

Niko Partners: China will surpass 768 million gamers and $42 billion in game revenue by 2022 (updated)

China’s growth as the world’s top game market will continue unabated. Market researcher Niko Partners predicts that China’s gamers will exceed 1 billion people and $42 billion in revenues by 2022.

Niko’s latest PC online and mobile gaming reports show that China will enjoy strong growth in the next five years, with the market accelerating faster than last year’s forecast thanks to higher-than-expected mobile game revenue growth. In particular, midcore titles (hardcore games that players can engage in short time periods) and esports games like Tencent’s Honor of Kings generated those higher revenues.

The number of gamers in China is set to increase from 604 million in 2017 to 768 million in 2022. Total PC online games revenue in 2017 was $15.53 billion, up 1.2 percent from a year earlier. Total PC online games revenue in 2022 is projected to reach $17.44 billion at a compound annual growth rate (CAGR) of 2.3 percent.

“China is by far the world’s largest games market and the single most important market for both mobile and PC games, and it’s growing faster than expected,” said Lisa Cosmas Hanson, managing partner of Niko Partners, in a statement. “Global game companies, hardware providers, and others must take the time to understand the Chinese market and Chinese [gamers’] motivations, behavior, demands, and economic reality in order to build games and products that will soar to the top of the charts.”

China’s domestic mobile games revenue was $12.13 billion in 2017, up 47.3 percent from a year earlier. China’s domestic mobile games revenue in 2022 is projected to reach $24.67 billion at a CAGR of 15.3 percent.

The most popular games in China are League of Legends on PC and Honor of Kings on mobile, and the number of female gamers that play and spend in games is increasing, Niko said. The esports segment continues to be one of the strongest drivers of growth, with battle royale the hottest new genre on both PC and mobile platforms. The top 20 Android app stores account for 95 percent of Android game distribution.

Updated 5/7/18 10:32 a.m. Pacific time: Niko corrected its numbers for gamers in 2017 and 2022.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.