In the past few months I’ve seen some really impressive stuff in VR. From standing atop the mountains of Skyrim, gazing down at a seemingly endless landscape, to the subtle nuances of the little girl in Wolves in the Walls, VR is really starting to hit its stride lately, especially with character interactions. Now with light field company Lytro’s acquisition of VR animation studio Limitless, we’re inching closer to a world where the virtual is nearly indistinguishable from reality.
And in a way, it all started with a little cartoon seagull.
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