Top-down tactical shooter Polystrike announces roadmap and 2028 release date | exclusive

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Polystrike is coming to Steam in October 2028.

Developed by the Poland-based game studio Robin Entertainment, Polystrike is a tactical shooter game with a unique top-down perspective that Counter-Strike co-creator Minh Le described as “CS mixed with Dota.” Robin Entertainment announced Polystrike on August 17; today, October 12, the studio is revealing more details about the upcoming release, including an official roadmap and a planned release date of October 2, 2028.

Robin Entertainment co-founder Mark Mocherad told GamesBeat that the purpose of Polystrike’s relatively long development timeline is to ensure the final product is as polished as possible, with the goal of releasing a complete premium game, rather than asking players to pay for an unfinished product or building the experience around monetization. At the moment, Robin Entertainment employs a core team of 11 developers, with about 26 part-time and volunteer support staff. Mocherad is primarily bootstrapping the production in partnership with his co-founder Roman Lozynsky and Polystrike lead animator Yurii Harazha, who is working on the project while serving as a soldier in the Ukrainian army.

“Right now, we have PvP. It’s working — we don’t have lag, we don’t have crashes, everything is polished,” Mocherad said in an interview with GamesBeat. “We also want to add PvE content, so this game will not just be the PvP battle area, but we also want to unite people who like campaign, missions, lore, and everything else.”

Polystrike’s roadmap includes both in-game and out-of-game updates. In the fourth quarter of 2026, Robin Entertainment plans to build out a Japan-themed map, begin closed playtests, and develop an interactive in-game buy menu; throughout 2027, it will continue to fill the game with location-based maps based on Brazil and Ukraine, in addition to hosting a LAN event and launching a Kickstarter campaign in the second quarter of the year. In 2028, the studio plans to launch a public playtest and open beta in the lead-up to the October 2 launch date. 

Concept art for Polystrike’s upcoming Japanese map

Robin Entertainment plans to sell Polystrike as a complete game, with no free-to-play model and no official early access period. 

“I know it’s very ambitious to put everything in one game, but that’s our plan,” Mocherad said. “We’re making this game for ourselves — for our family, for friends — so we are not very focused on earning a lot of money. We are just creating something new.”

Polystrike originated in 2019 as a Dota 2 modification built by Mocherad, drawing over 200,000 players within the first week of launching. After receiving offers to develop the game as a standalone title from several studios, Mocherad decided to start his own studio, with the purpose of developing a standalone version of Polystrike using Unreal Engine 5. 

At the moment, Robin Entertainment is focused on developing Polystrike for PC, with plans to launch the game on Steam, with Mocherad telling GamesBeat his prior experience building Polystrike within another company’s sandbox had motivated him to build Polystrike independently, rather than operating within the boundaries of platforms like Fortnite or Roblox.

“We had the idea to create something top-down in Fortnite, but later, we decided that we didn’t want to repeat the same mistake as for Dota 2, because we had some limitations,” Mocherad said. “If you compare the standalone version, we have full independence.”