Over the last several years the long-running SIGGRAPH computer graphics conference served as an important marker of immersive computing’s march toward mainstream. Just a few years ago I found the Oculus meeting room hidden in a corner of the show floor where they were showing the HD prototype of the Rift featuring improved resolution.
As increasingly impressive developer kits and then consumer units arrived, VR spread out from that corner to overtake so many of the other floor presentations from both researchers and established commercial giants. Now in its third year, the VR Village serves as a central area for researchers and content creators to present their work.
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