Indie Metroid-vania in Sundered

Presented by Intel


You might be surprised just how many executives at indie game companies—and game developers in general—started their projects without a clear, concise, considered plan of design and execution, or expectation of success. It’s a signature part of the beauty that is the passion of the game developer. You start it because you want to make the game of your dreams, and then the pieces of the business fall in place, and your teams commit all their skills and time to achieve those goals. Sometimes it works and sometimes, despite all the best intentions, it doesn’t.

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