Sprint Vector gets your heart racing in VR, but it’s too hard to climb

Virtual reality firm Survios created a fine game with its Raw Data VR shooter. It made me tense and paranoid as I was surrounded by mechanical robots that I had to dispatch with high-tech weapons. Survios’ new game is Sprint Vector, a VR game where you have to swing your arms to race. This one is trying to do for motion in VR what Raw Data did for shooting.

On the HTC Vive VR headset, Sprint Vector simulates a running race, and it pits you in a multiplayer match against someone else in VR. It certainly makes you sweaty as I found in a couple of hands-on demos, where I raced against other people. I didn’t get motion sickness, and that was a good accomplishment. I could run forward pretty easily by swinging my arms back and forth. But for the life of me, I couldn’t figure out how to climb the walls in the game. And that made the whole thing very disappointing. I brought this up with the company’s CEO, and he had a surprisingly long explanation for this that made me think about the challenge of motion in VR.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.