How Mark Cerny used fan feedback when designing Knack 2

When Knack debuted as a launch title for the PlayStation 4 in 2013, the critics and fans weren’t kind. The game scored 54 out of 100 on review aggregator Metacritic, with reviewers citing a convoluted story, uninspired level design, repetitive gameplay, and too little platforming. Even Sony’s own PlayStation Magazine called Knack the “black sheep of the launch line-up.”

It didn’t matter that its creator was Mark Cerny, the mastermind behind the design of the PlayStation 4, which went on to sell more than 60 million units and vaulted Sony from No. 3 to No. 1 in the game console business. So it was a surprise to see Sony announce that it was launching a sequel Knack 2 for the second half of this year. The title was a technological marvel, showing off the power of the PS4 with a character named Knack who was made of mechanical parts and could transform at any time into a smaller character.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.