I have a problem with virtual reality. The fact is that, more often than not, it makes me feel very sick. I know I’m not alone, and it’s a serious problem for VR game developers to deal with.
At the recent EGX game show in Birmingham, U.K., I played a neat grid-based dungeon-crawler called Crystal Rift on an HTC Vive headset — Valve’s VR solution. I was having a lot of fun creeping through an underground maze, finding hidden switches, fighting off skeletons, and peering into spike-filled pits. But after about five minutes, the sickness kicked in.
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