The following is an excerpt from 20 Essential Games to Study.
Tying everything together was a brilliant risk versus reward system inspired by the roguelike genre. Anyone who has played a roguelike knows that one of the core pillars is the extreme punishment for dying. When a player died, all progress was wiped out, and the player returned to the start. The reason why this was fine was that every new play featured a completely different world to explore.
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