Microsoft's Xbox Adaptive Controller makes games more accessible.

Xbox Adaptive Controller: Why Phil Spencer greenlit the accessibility project

Microsoft unveiled its Xbox Adaptive Controller today, an accessory for the game console for those with limited mobility to play games. It makes games accessible to a wider audience, and that’s what drew the attention of Xbox head Phil Spencer, who was ultimately responsible for greenlighting the project.

The controller enables people who don’t have thumbs, fingers, limbs, or good motor control to plug in alternatives that they can control. And that enables them to play games on the Xbox One consoles that they wouldn’t otherwise be able to play. There are as many as a billion people with disabilities in the world, and even more who are sometimes temporarily disabled (like those with broken arms), and the Xbox Adaptive Controller is built in a way that allows them to create their own custom solutions for playing games.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.