When Dominic Guay started working on Watch Dogs more than eight years ago, his mandate was to create a new brand for Ubisoft. The first game which debuted in 2013 was a big success, selling more than 10 million copies.
But it was a somber tale of a hacker’s revenge. With Watch Dogs 2, Guay and his team wanted to liven things up. So they shifted the setting to San Francisco and quickly focused on a theme around hacktivism, which promised laughs via “lulz” operations and rallying around a serious cause at the same time. In this case, hacktivist Marcus Holloway of the hacker group DedSec finds himself in conflict with Blume Corp., which controls the smart city of San Francisco.
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