Why Harebrained Schemes expects you to die a lot in dungeon crawler Necropolis

Harebrained Schemes has teamed up with Bandai Namco Entertainment America to publish dungeon-crawler Necropolis this summer. It’s a minimalist game with a breezy tone, but it is astonishingly difficult to play because it has permadeath. If you die, you start over.

We talked about this with Mitch Gitelman, the president of Seattle-based Harebrained Schemes, after a play session with the console version. Gitelman admitted that it isn’t so nice to be so cruel to gamers by tossing them into impossible situations in a game with permadeath. On the other hand, he said that players who are trying the game keep coming back because they want to make it a little bit further. It’s a notion popularized by Dark Souls, a maddeningly difficult series where you only get one life. It’s got an endless maze, like the old dungeon-crawler Rogue from 1980.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.