Why game developers need to sit down and shut up to lead the charge in diversity and inclusion  

“One of the things that has to change profoundly in the gaming industry is the fundamental misapprehension of the size of your audience, the diversity of your audience, and the importance of your own perspective,” says Eve Crevoshay, executive director of Take This, a mental health advocacy and training non-profit that serves the game industry and community.

“What you love is important, but it’s not the most important thing about making games, because your audience is not just you and people who look like you,” says Crevoshay. “That’s the switch that has to happen.”

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