Despite mixed reality’s proven value in outside gaming, such as enterprise and health care, the industry is still viewed as a glorified niche for gamers. So, why hasn’t VR/AR conquered a larger share of the esports market? It’s not for lack of trying: Indeed, some forward-facing VR companies are entering the esports space via channels like Twitch.
Ultimately, many of the constraints that are preventing mixed reality from becoming a mass-consumer phenomenon are also hindering its success in esports. Traditional esports streams can broadcast for hours, but many VR users still suffer from eye strain during prolonged sessions exceeding 20 minutes. I’ve interviewed mixed reality experts and esports influencers who explain these constraints and what will have to happen for VR/AR to go mainstream as a mass gaming and spectator platform.
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