Where teens spent their gaming money this summer

Over the summer, the video game industry may lose out a bit to theme parks and museums, movies, and device-free summer camps, but video games still captured 6 percent amount of dollars spent by 13-to-16-year-olds, the teen demographic discussed here. This figure is the games themselves, and excludes spending for platforms such as Twitch, where 10 million daily active users spend nearly two hours a day watching video game play.

That teens are spending money on video games is perhaps no surprise. We track this data at my company, Current, to know how much teens are spending, and where those dollars are going. Current makes a debit card and companion app for teens (and their parents). The app, available on iOS and Android, allows teens and parents to automate allowance and track spending. The data on summer spending on video games is aggregated from a pool of several thousand teen Current customers.

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