Final Assault brings real-time strategy to VR.

What the makers of Final Assault learned with their second VR game

One of my early joys in virtual reality was the HTC Vive’s Final Approach from Phaser Lock Interactive. It put you in the middle of a virtual reality landscape, as if you were standing in a table with miniature toys. You could reach into the air, grab a plane, and set it on a path for landing at an airstrip.

It was a magical and immersive app, the kind of thing you could only do in VR. And now Phaser Lock Interactive is back with a new game, dubbed Final Assault, that turns the same kind of experience into a real-time military strategy game. Now you can stand in the middle of a World War II tabletop battlefield and command an assault on an enemy position. You can use your finger to touch objects on a menu, unleashing new infantry, vehicle, or air forces on the enemy.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.