Games are played by more than a billion people, and games have become a $116 billion industry. But that doesn’t mean they are as accessible as they should be. I dipped into this topic on a tour of the Microsoft Inclusive Technologies Lab back in October, and I found it’s a field that is just getting started.
At the diversity symposium at Casual Connect USA 2018 in Anaheim, California, a panel of people who have thought a lot about inclusivity addressed the issue of making games more accessible.

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