We’re only beginning to make games more accessible

Games are played by more than a billion people, and games have become a $116 billion industry. But that doesn’t mean they are as accessible as they should be. I dipped into this topic on a tour of the Microsoft Inclusive Technologies Lab back in October, and I found it’s a field that is just getting started.

At the diversity symposium at Casual Connect USA 2018 in Anaheim, California, a panel of people who have thought a lot about inclusivity addressed the issue of making games more accessible.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.