Warren Spector at the Dice Summit in 2016.

Warren Spector wants to mine new ’emergent gameplay’ from System Shock’s nostalgia

All of Warren Spector’s games over the past few decades have been about “emergent gameplay,” which give players choices so that they can solve problems in their own way. Spector has been religious about this view, which contrasts to the tastes of game writers such as Amy Hennig, creator of the Uncharted series, where games more often follow a single path with a cinematic, movie-like structure.

By contrast, his own games such as Deus Ex and Epic Mickey are intended as canvases for players for more creative expression and for choosing different ways to solve problems. Spector has been teaching game design for the last three years, but now he’ll get a chance to show what he means again. Spector announced last week at the DICE Summit, the game event in Las Vegas, that he was joining Paul Neurath’s OtherSide Entertainment to create System Shock 3.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.