Warner Bros. is racing ahead with internal studios creating console and PC games

Warner Bros. Interactive Entertainment had a stellar year of blockbuster games in 2015. Those games included Batman: Arkham Knight, Mortal Kombat X, Dying Light, Lego Jurassic World, Lego Dimensions, and Mad Max.

Warner has succeeded in part because its titles such as the Batman Arkham series have stayed far away from movie-related stories. Fans have come to appreciate that such titles stand on their own, and they have flocked to the titles because their high quality. David Haddad, president of Warner Bros. Interactive Entertainment, told me in an interview at the Electronic Entertainment Expo (E3), the big game trade show in Los Angeles last week, that the company hasn’t adopted a schedule of releasing a major game annually with every Warner Bros. property. That allows the company’s studios to fully cook their games before launching them.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.