VR’s high fidelity obsession is holding it back

The virtual reality industry needs to temper its obsession for all things high fidelity.

Last November, I pointed to underwhelming content as the biggest threat to the VR industry. You know, the kind of experiences that woo you with novelty but fail to hook you in for another ride — which is the story for the majority of VR content. And earlier this month, I also covered WebVR gaming and have tried to push it forward as the sweet spot that developers and publishers should be prioritizing. But for that happen we need to address the elephant in the room: This obsession with high fidelity and accompanying misconceptions about what users need or want from VR, as well as what makes VR content effective.

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