VR shooting can be great on Sony’s Morpheus, but the Rigs demo made me seasick

Sony is working on refining its Project Morpheus headset and the virtual reality applications that go with it. I had a good look at the demos at the recent Electronic Entertainment Expo (E3), the big gaming trade show in Los Angeles. Those demos tell us a lot about the progress the company is making toward the launch of the VR headset in 2016.

As you might expect, some parts of the demo were good and others were bad. Impulse Gear, a startup cofounded by MAG co-creator Seth Luisi, showed off a precise shooting demo that used a gun peripheral to steady your shots. That worked well, but I had a hard time with a mech demo dubbed Rigs, which made me nauseous. These demos show the progress that Sony is making on the big march to VR nirvana. Tim Merel, managing director of Digi-Capital, forecasts that virtual reality will grow to a $30 billion market by 2020, while augmented reality will be even bigger at $120 billion by 2020.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.