Alex Yazdi (right) and Gabriel Rivaud of Voodoo.

Voodoo acquires mobile game studio Gumbug in London as it exploits hypercasual growth

Voodoo pioneered “hypercasual mobile games,” or those that folks can play in a matter of minutes or seconds. And now it’s using the money from being a pioneer in this market to acquire Gumbug, a London-based mobile game studio.

Voodoo said it has become the No. 1 mobile game publisher, with more than 300 million monthly active users. Its success in mobile games has gone unnoticed in some ways, as it is the maker of casual works such as Helix Jump, Baseball Boy, Snake vs Block, Hole.io, Aquapark.io, and Purple Diver. These aren’t household names, but they have been lucrative for the Paris-based Voodoo, which has reached more than a billion players and 2.6 billion downloads since 2013.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.