Valve’s virtual reality apps with the HTC Vive headset won’t make you seasick

BELLEVUE, Wash. — I traveled here to get a download on the latest in virtual reality. Valve‘s SteamVR system is a hardware and software system for displaying virtual reality applications, where you look into stereoscopic goggles and feel like you’re immersed inside a virtual world. After seeing a lot of virtual reality demos over the past couple of years, I was impressed. Valve’s system, which is expected to hit the market in the fall as HTC ships its Vive headset and other hardware, didn’t make me sick.

That’s always a plus when you don’t throw up. The imagery of the simulated world keeps up with the movements you make. The precision of the system — designed by Valve and implemented by HTC — is purposely designed to minimize motion sickness, said Jeep Barnett, a game programmer at Valve who ran my demo. And the quality looks so good in the room-scale, 360-degree view experience that it remains the technology to beat in virtual reality.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.