Uncharted 4 creators share advice for game developers who want to make blockbusters

Game development is an art. Some are good at it, but many developers struggle. Those who consistently produce great hits are a rarity in the industry, and Naughty Dog is among the rarest of all with successes like Uncharted 4: A Thief’s End (2.7 million copies sold in its first week) and The Last of Us, my favorite game of all time and one of the biggest blockbusters on the PlayStation 3.

GamesBeat interviewed the co-directors of those games, Bruce Straley and Neil Druckmann, about Uncharted 4 and the decisions they made. During that conversation, I asked them about their advice for game developers.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.