Game development is an art. Some are good at it, but many developers struggle. Those who consistently produce great hits are a rarity in the industry, and Naughty Dog is among the rarest of all with successes like Uncharted 4: A Thief’s End (2.7 million copies sold in its first week) and The Last of Us, my favorite game of all time and one of the biggest blockbusters on the PlayStation 3.
GamesBeat interviewed the co-directors of those games, Bruce Straley and Neil Druckmann, about Uncharted 4 and the decisions they made. During that conversation, I asked them about their advice for game developers.
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