Umbra has unveiled an overhaul for its rendering middleware for high-end video game development.
The cloud-based features a couple of new upgrades, including the Umbra Cloud. This feature performs geometry processing in the cloud instead of on a local machine, giving developers access to near-unlimited computation and storage capabilities. The Umbra code can use the cloud-generated data as if it were created locally. This makes it possible for smaller teams to take advantage of Umbra’s rendering tech.
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