Ultrahaptics had an touching demo at the VRX virtual reality conference last week. It used ultrasound technology so that I could feel things in VR using my own fingers. While wearing a VR headset, I reached out and held a virtual ball. My fingers were in mid-air, but it felt like I was touching something.
The Bristol, England-based company wants to bring “haptics” technology to VR to make it more immersive. VR does a great job of giving you the feeling that you are in a location, but that illusion breaks down as soon as you try to touch something. With better haptics, VR will be in a better position to hit its target of generating $14 billion in software revenue by 2020, according to market researcher SuperData Research.
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