Twitch use confirms Call of Duty: Advanced Warfare is the most-streamed console game at its launch

Activision announced that Call of Duty: Advanced Warfare is the most streamed console game of 2014 in its launch week worldwide, based on data from game livestreaming firm Twitch.

Amazon’s Twitch division observed that more than 75,000 unique broadcasters shared gameplay from Sledgehammer Games’ Advanced Warfare — and viewers watched these streams over 26 million times. That’s a good sign about the popularity of Advanced Warfare. Activision says more than 40 million people play Call of Duty games every month, but it hasn’t yet revealed how many copies it sold during launch week. Analysts are assuming that means that sales aren’t as good as past years.

“Since the Call of Duty community on Twitch is extremely passionate, we are not surprised that Call of Duty: Advanced Warfare set a milestone for most streamed console game of the year based on launch week comparisons,” said Ernest Le, the director of publisher and developer partnerships at Twitch, in a statement. “Our community spent over an hour a day watching and engaging with people playing the game, illustrating the incredibly strong appeal of live interactive video.”

Nearly six million unique viewers watched Call of Duty: Advanced Warfare gameplay last week, Activision said. That adds up to more than 327 million minutes watched.

“The response from the global community to Call of Duty: Advanced Warfare has been incredible, with millions of fans playing the new era of Call of Duty and even more watching the action unfold live on Twitch in its first week in the wild,” said Michael Condrey, a cofounder and studio head at developer Sledgehammer Games.

“The team at the studio is thrilled to see players think the game we’ve poured our heart and soul into making these last three years is not only fun to play, but very exciting to watch,” added Glen Schofield, a cofounder and studio head at Sledgehammer Games.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.