A picture of Warren Spector, Richard Lemarchand, Brenda Romero and John Romero at the GDC 2014 "triple-A academics" panel.

Triple-A developers-turned-academics now ship students instead of games

SAN FRANCISCO — It turns out that experience as a maker of triple-A games is actually useful in the classroom. That’s what four big-name developers discovered when they made the transition from the studio to the university.

“I feel like I began to learn how to be a teacher here at GDC, really,” former Naughty Dog lead director Richard Lemarchand said Monday at the 2014 Game Developers Conference. “By being able to do talks, by going to roundtables, actually, and beginning to learn how to have a debate in front of a room of 30 people.”

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