To avoid copyright disaster, the future of game streaming is licensing

We continue to sit on the edge of our seats watching the contests of League of Legends, Dota 2, and others on the big screen. But there’s a different contest to watch — online streaming platforms battling it out for the most viewers and best streamers while also steering clear of critical damage in the form of copyright infringement claims. Not only has the race for viewers started, but major players are maneuvering in the battle to provide streaming services as well.

The greater the competition in video game streaming, the easier it will be to fall into a matrix of copyright infringement when determining who owns what: the developer, the streamer, the user or the platforms. The key to overcoming this obstacle? Licensing. Licensing agreements offer a path forward for developers, platforms and streamers navigating the unsettled issues of copyright infringement in the gaming industry.

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