Konstantin Sashchuk is general manager of Plarium’s Kharkov Studio.
Developing a great free-to-play hardcore social strategy game isn’t easy. It has to appeal to an experienced audience that knows what it wants while also managing to remain consistently fun enough to draw players back each day for months (or even years) on end. So how do you do this? How do you keep a game alive and engaging for that long? In the end, what will keep your players returning day after day?
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