LOS ANGELES — The video game industry is biased. It hates groups of three people.
Most cooperative multiplayer games support two or four players. Sure, three players can usually go through four-player co-op games, but that absent fourth player haunts you. You see the empty slot in the user interface taunts you, highlighting your inability to have more friends. That’s why I’m glad Nintendo’s newest entry in its Legend of Zelda series is actually designed for three-player co-op.

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