Indie developer Burgess Voshell’s No Place is all about loving and destroying architecture. It’s a puzzle game that’s slated for release later this year on PC and iOS devices.
No Place evokes the geometric, minimalist beauty of Ustwo Games’ Monument Valley, but its core mechanic is entirely different. To progress through the levels, players must destroy their environment, carving and shearing parts of the landscape away. It’s not an act that Voshell takes lightly.
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