Video games have a future.

The DeanBeat: What does video game history mean to you?

I’m about to co-write another video game history book: volume 2 of The Ultimate History of Video Games. My friend Steven Kent wrote the first volume of this book and published it in 2001. It covered the first 25 years or so of the history of video games. About a decade ago, he stopped writing day-to-day stories on the game industry and began writing science fiction novels.

But his first book did well and so his publisher asked him to do a new version, covering the last 20 years of history. There should be demand for this, since all of us remember our encounters with video games so fondly. The retro craze is in full gear. And Kent’s original book is taught in a lot of college video game programs.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.
Already a member? Sign in

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.