The DeanBeat: The joys and perils of gaming in 2018

The game industry is booming, with global revenues expected to hit $125.4 billion in 2018, according to market researcher Newzoo. But if you look under the surface, not everything is great. We can see winners and losers in various markets, regions, platforms, and game categories. We’re going to explore the state of games at our upcoming GamesBeat Summit 2018 event in just 10 days, and we hope we’ll come out of it with real perspective.

It’s great to see resilience across so many categories, like esports, augmented reality, virtual reality, consoles, PC games, and mobile. If any one of those sectors weakens, the other can pick up slack. Economically, that’s good for any region, whether it’s an emerging market or the U.S. But the U.S. got a dose of bad news this week from the job site Indeed.com, which applied analytics to its trove of big data on game jobs.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.