The DeanBeat: The high tide for powerful storytelling in games

Storytelling in games feels like it’s at a high tide. After playing Naughty Dog’s masterful Uncharted 4: A Thief’s End, I felt like I was finally able to bring closure to a story that stretched across many years of my life.

And at the Electronic Entertainment Expo (E3), Sony started out its press event with a beautiful scene from its God of War reimagining. The God of War games were hack-and-slash titles with plenty of violent action. The violence was still there in the new God of War trailer, but the developers at Sony Santa Monica added a touching father-son relationship. That story was very powerful, and it justified God of War’s new beginning.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.