Marc Merrill (left) and Brandon Beck started Riot Games in 2006.

The DeanBeat: Riot Games sheds its image as a single-game company

League of Legends is a decade old, and it has become a cultural phenomenon, a rare achievement for any video game. It is an esport, a community, and a fantasy world. But for most of the past decade, it has only been one game. Until this week. Riot Games put the “s” back in its name on the 10th anniversary of League of Legends with announcements of new games, films, and animated series.

Riot announced League of Legends: Wild Rift for mobile devices and consoles. It is taking Teamfight Tactics, Riot’s take on Auto Chess, to mobile devices on iOS and Android in early 2020. On the PC, Teamfight Tactics will get a new content drop called Rise of the Elements. Riot is joining the free-to-play strategy card market with Legends of Runeterra in 2020.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.