The DeanBeat: Outsiders, insiders, and manufactured outrage

I felt a bit like a lab rat this week as I found that my career in game journalism — and my terribly unskilled gameplay in Cuphead and the reaction to it — were the stuff of academic discourse.

I gave a speech about game journalism at a game design class at Stanford University, and I participated in an online panel discussion at the University of California at Santa Barbara about the implications of my Cuphead controversy (where I played the game so poorly people thought I couldn’t possibly be a real gamer). And these sessions made me think about outsiders, insiders, nativists, tribes, manufactured outrage — and the politics of gaming. Getting hazed by lots of gamers left me reeling in that Cuphead episode. Their anger at my self-deprecating play left me perplexed. I was also surprised to see the gamer outrage over loot crates in Electronic Arts’ Star Wars: Battlefront II game. Having just felt so much gamer rage, I wondered what fuels these heated reactions.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.