I was tempted to stay in Canada, but alas I just returned from a whirlwind trip that left me a little more in touch with the pulse of game development.
For the second year in a row, I attended the Montreal International Game Summit. The event drew more than 2,400 people across 90 sessions. The closing talks, where prominent developers speak for five minutes each in a session dubbed the MIGS Brain Dump 2016, captured the zeitgeist of game development. The idea was to get some smart people on stage and force them to crystallize their thoughts in lightning sessions.
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