The DeanBeat: Inside Microsoft’s Inclusive Technologies Lab

Microsoft’s Inclusive Technologies Lab is full of insightful ideas about how to enable as many people as possible to enjoy video games. One of them is a game controller that is really, really heavy. It is meant to give game designers an idea of what it’s like for a person without strong hands to use a typical controller.

And on the wall is a sign that says, “When you do not intentionally, deliberately include … you will unintentionally exclude.” The lab is meant to change the perspective of game designers and challenge their assumptions about what accessibility really means. Bryce Johnson and Evelyn Thomas took me on an exclusive tour of the lab this week, and they showed me the work they are doing to make gaming more inclusive for people with disabilities.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.