The DeanBeat: Finnish game companies want to dominate, but they don’t want to be rock stars or emperors

Disclosure: The organizers of Slush 2014 paid my way to Helsinki. Our coverage remains objective.

Supercell map in 2013
Supercell map in 2013

HELSINKI — Even as it shuns the limelight, Clash of Clans maker Supercell has become the most famous company in Finland. It is a mobile studio that’s full of contradictions, and it reflects the dual personality of Finland’s game industry, which is at the same time fiercely competitive yet humble and collaborative.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.